Bandit-to-Commander Progression

November 21, 2025

Narrative guide for rising from looter fights to commanding armies.

Every emperor in Calradia started with a rusty sword and a single horse. Here is the roadmap for your rise to power.

Phase 1: The Scavenger (Clan Tier 0)

Goal: Survival, Renown, First 10k Denars.

  • Troops: 10-15 recruits (upgrade to Archers ASAP).

  • Targets: Looters. Do not touch Sea Raiders yet.

  • Income: Selling looter gear and winning Tournaments.

  • Key Milestone: Hitting Clan Tier 1 (requires Renown).

Starting out with a small band of recruits.

Phase 2: The Mercenary (Clan Tier 1)

Goal: Influence, Leveling Companions, 50k Denars.

  • Action: Find a King or Lord of a faction at war. Ask to enter their service as a Mercenary.

  • Benefits: You get paid daily based on your Influence. You can legally raid enemy villages and fight enemy lords.

  • Troops: 40-60 mid-tier troops.

  • Key Milestone: Hitting Clan Tier 2.

Fighting in wars as a mercenary.

Phase 3: The Vassal (Clan Tier 2+)

Goal: Land Ownership (Fief), Marriage.

  • Action: Talk to the faction leader and swear an oath of vassalage.

  • Benefits: You can now vote on policies and receive Castles or Towns.

  • Economy: You need workshops and caravans now to support your larger garrison wages.

  • Key Milestone: Capturing your first town.

Phase 4: The Commander (Clan Tier 4+)

Goal: Independence or Dominance.

  • Action: You can now form huge Armies using your influence.

  • Choice: Stay a loyal vassal and become the Marshal/Archon, OR leave the kingdom to start your own.

  • Risk: Starting a kingdom triggers wars with neighbors. Ensure you have millions in the bank.

Leading from the front as a commander.

For detailed steps on the final phase, read Starting Your Own Kingdom.