Economy and Money Making Guide
November 21, 2025
A pillar page dedicated to the financial systems of Bannerlord.
Economy and Money Making Guide
Money, or denars, is the lifeblood of your campaign in Mount & Blade II: Bannerlord. Whether you are paying your troops, bribing a noble, or buying peace, you will need a steady stream of income. This guide covers the essential strategies for making money at every stage of the game.
Introduction
In the early game, your expenses are low, but so is your income. As you grow your clan and army, your daily wages will skyrocket. It is crucial to transition from active income (fighting) to passive income (workshops, caravans, fiefs) as you progress.
Early Game Strategies
When you first start, you have no capital. Your goal is to build a "seed fund" of around 15,000 - 20,000 denars to buy your first workshop or caravan.
1. Tournaments
Tournaments are excellent for renown and money. If you bet the maximum amount on yourself in every round, you can walk away with ~1,500 denars plus a prize item. High-tier horses won as prizes can sell for 15,000+ denars.
2. Hunting Looters and Bandits
Fighting looters helps train your troops and provides loot. While looter gear is cheap, it adds up. More importantly, selling prisoners can be lucrative.
3. Horse Trading
A simple route is to buy Aserai or Steppe horses cheap in their native lands and sell them in Vlandia or the Empire. Mule trading can also be profitable.
See Early Game Money-Making for more details.
Mid Game Strategies
Once you have capital, invest it. You want your daily passive income to cover your party wages.
1. Workshops
Workshops Guide covers this in detail. Key tip: Buy a workshop in a high-prosperity town that has connected villages producing the raw material (e.g., a Brewery in Sanala if it has grain villages).
2. Caravans
Caravans Guide explains the risks. Caravans make more money than workshops but can be destroyed. They also level up your companion's Trade and Scouting skills.
3. Mercenary Work
Signing a mercenary contract with a kingdom at war allows you to get paid for every battle you fight. The influence you gain converts to denars.
Late Game Strategies
1. Fief Income
Towns and castles generate tax and tariff income. See Economy & Trade Guide for managing fiefs. High prosperity is key.
2. Smithing
Smithing for Profit is widely considered the most broken money-making method. Crafting high-tier Javelins or Two-Handed Swords can net you 20k-100k per weapon.
3. Battle Loot
Large battles against enemy lords yield tens of thousands of denars in loot and high-tier prisoners.
Comparison Table
| Method | Risk | Initial Cost | Potential Income |
| Tournaments | Low | Small (Bets) | Medium (Early) |
| Workshops | Low | ~20k | Low-Medium (Passive) |
| Caravans | High | ~15k-22k | High (Passive) |
| Smithing | None | Time/Mats | Extreme |
| War/Loot | High | Army Wages | Very High |
By diversifying your income, you ensure that losing a single workshop or caravan doesn't bankrupt your clan.