Economy of Town Prosperity
November 21, 2025
Detailed look at prosperity drivers and penalties.
Economy of Town Prosperity
Prosperity is the single most important stat for a town owner. It dictates your tax income and the quality of your fief. Managing it effectively turns a poor conquest into a thriving metropolis.
Prosperity Mechanics
Prosperity changes daily based on:
Food Surplus: Each point of excess food adds to prosperity growth.
Projects: Building Aqueducts or Lime Kilns increases daily growth.
Security: High security encourages growth; bandit infestations reduce it.
Loyalty: Low loyalty can cause construction to halt and prosperity to stagnate.
Impact of Prosperity
Why do you want high prosperity?
Taxes: Tax income scales directly with prosperity. A 10,000 prosperity town can yield 2,000+ denars/day.
Production: Workshops in high-prosperity towns produce more efficiently.
Gear: High-tier armor and weapons are more likely to spawn in rich towns.
Managing Prosperity
Governor Perks
Assign a governor with the same culture as the town. Look for Steward perks that boost tax and food production. See Settlement Management.
Building Priorities
Fairgrounds: Boosts daily loyalty (crucial for different-culture towns).
Orchards: Increases food production.
Granary: Stores food against sieges.
Security
Clear out nearby bandit hideouts. Villagers must reach the town to sell their goods. If they are intercepted, the town starves and loses prosperity.
Recovery: Fixing a Starving Town
If you conquer a town, it will likely be starving and have low prosperity.
Dump Food: Manually sell hundreds of Grain to the market to lower prices and fill the Granary.
Stop Projects: Set the "Daily Default" to Irrigation to boost food growth.
Garrison: Don't overstuff the garrison; they eat the food. Keep it lean until food stocks recover.
For more, check Food, Morale & Wages.