All the Kingdoms in Mount & Blade II: Bannerlord (2025 Guide)
November 21, 2025
Quick overview of all the major kingdoms in Mount & Blade II: Bannerlord — who they are, where they fight, and what makes them unique.
Mount & Blade II: Bannerlord is packed with warring factions, each with distinct cultures, units, and ambitions. If you're choosing a side — or planning who to conquer next — here's a no-fluff overview of every major kingdom.
1. Vlandia
Colour: Red Territory: Western Calradia – plains, forests and coastal lands. Initial region: West. Neighbours: Borders the three Empire-factions to the east, Battania to the northwest. Leader: King Derthert (dey Meroc). Leader's demeanour: Aggressive expansionist, strong cavalry tradition. Strengths & style: Heavy cavalry shock troops, crossbowmen, feudal structure.
| Type | Tier | Name | Notable combat focus |
| Infantry | T1 | Vlandian Recruit | Balanced but weak late game |
| Crossbowmen | T3 | Vlandian Crossbowman | Crossbow focus, moderate infantry skills |
| Heavy Cavalry | T5 | Vlandian Banner Knight | Polearm/One‑Handed very high, Riding strong |
| Infantry (elite) | T4 | Vlandian Sergeant | Spear/polearm infantry, good all‑round stats |
2. Sturgia
Colour: Blue Territory: Northern Calradia – snowy forests, rivers, rugged terrain. Initial region: North. Neighbours: Empires to the south, Battania to the west. Leader: Grand Prince Raganvad. Leader's demeanour: Tough, somewhat defensive but willing to raid. Strengths & style: Infantry heavy, axes and two‑handers, strong in cold terrain.
| Type | Tier | Name | Focus |
| Infantry | T1 | Sturgian Recruit | Basic infantry |
| Ranged | T3 | Sturgian Archer | Bow high, moderate other stats |
| Heavy Infantry | T5 | Sturgian Druzhinnik | One‑Handed + Shield strong, Athletics high |
| Cavalry | T4 | Sturgian Horse Raider | Riding moderate, Polearm decent |
3. The Empire (Northern, Southern, Western)
Colour: Purple / Imperial gold (varies) Territory: Central Calradia – mixed terrain, former imperial heartlands. Initial region: Central. Neighbours: Borders all other major kingdoms. Leader: Varies by sub‑faction. Leader's demeanour: Politically complex, balanced military. Strengths & style: Balanced roster — infantry, archers, heavy cavalry (cataphracts).
| Type | Tier | Name | Focus |
| Infantry | T1 | Imperial Recruit | Balanced starter |
| Ranged | T4 | Imperial Veteran Archer | Bow high |
| Heavy Cavalry | T5 | Imperial Cataphract | Polearm/One‑Handed high, Riding strong |
| Infantry (elite) | T5 | Imperial Legionary | Two‑Handed/Polearm high, Athletics strong |
4. Battania
Colour: Green / Earth tones Territory: Northwest Calradia – forested hills and mountains. Initial region: Northwest. Neighbours: Vlandia east/southeast, Sturgia northeast. Leader: High King Caladog. Leader's demeanour: Prefers ambush and ranged tactics. Strengths & style: Excellent archers, strong melee infantry, guerrilla warfare.
| Type | Tier | Name | Focus |
| Archer | T2 | Battanian Skirmisher | Bow moderate/strong |
| Infantry | T4 | Battanian Falxman | Two‑Handed high, Polearm moderate |
| Archer (elite) | T5 | Battanian Fian Champion | Bow very high, Athletics high |
| Cavalry | T3 | Battanian Horseman | Riding decent, Polearm moderate |
5. Aserai
Colour: Yellow / Sand‑tones Territory: Southern Calradia – desert, trade oases, coastal regions. Initial region: South. Neighbours: Empires north, Khuzait east. Leader: Sultan Unqid. Leader's demeanour: Trade‑savvy, cavalry raids, moderate diplomacy. Strengths & style: Fast cavalry, archers, good all‑round desert troops.
| Type | Tier | Name | Focus |
| Infantry | T1 | Aserai Recruit | Basic unit |
| Archer | T3 | Aserai Archer | Bow high |
| Cavalry | T4 | Aserai Mameluke Cavalry | One‑Handed/Shield moderate, Riding high |
| Infantry (elite) | T5 | Aserai Veteran Infantry | Two‑Handed/Polearm high |
6. Khuzait
Colour: Teal / Steppe blue Territory: Eastern Calradia – vast steppe, open plains. Initial region: East. Neighbours: Aserai west/south, Empire west/south‑west. Leader: Khan Yuan. Leader's demeanour: Highly mobile, horse‑archer culture. Strengths & style: Mounted archers, lancers, excellent mobility.
| Type | Tier | Name | Focus |
| Ranged | T2 | Khuzait Archer | Bow high, Riding moderate |
| Cavalry | T4 | Khuzait Horse Archer | Bow very high, Riding high |
| Cavalry (elite) | T5 | Khuzait Khan's Guard | One‑Handed high, Riding very high |
| Infantry | T3 | Khuzait Spearman | Polearm moderate |
Notes
Unit "stats" are representative, not exact — values change by patch.
"Tier" indicates general progression (T1 = base, T5 = elite).
Terrain and adjacency reflect campaign map layout.
Leader behaviour generalised from lore.