Managing Rebellions
November 21, 2025
Keeping your conquered towns loyal.
Managing Rebellions in Bannerlord
There is nothing worse than conquering a town after a bloody siege, only to have it flip back to "Rebel" control a week later. Rebellions occur when a settlement's Loyalty drops too low.
This guide explains how to keep your new subjects happy—or at least subdued.
The Mechanics of Loyalty
Every town has a Loyalty score (0-100).
Safe Zone: 50-100.
Danger Zone: 25-50.
Rebellion Zone: < 25.
Why Loyalty Drops
Culture Mismatch (-3.0/day): If you (Vlandian) own a Battanian town, the people hate you. This is the #1 cause of rebellions.
Starvation: If the town has 0 food, loyalty plummets.
Security Issues: If nearby hideouts or bandits are active, security (and loyalty) drops.
How to Prevent Rebellions
When you first capture a town of a different culture, it is a ticking time bomb. You must act immediately.
1. Appoint a Governor of the Same Culture
This provides a +1.0 loyalty bonus. It doesn't fully cancel the -3 penalty, but it helps.
Example: If you captured a Sturgian town, appoint a Sturgian companion (e.g., "the Fish") as Governor.
2. The "Festival and Games" Project
Go to "Manage Town".
Stop all construction (Walls, etc.).
Select Festival and Games under "Daily Defaults".
Effect: +3.0 Loyalty per day.
This is the only way to actively grow loyalty in a foreign town early on.
3. Build Fairgrounds
Once loyalty is stable (~50), queue up the Fairgrounds building.
Each level gives passive loyalty bonuses (+0.5 to +1.5).
4. Kingdom Policies
If you are the King, enact these policies:
Forgiveness of Debts: +2 Loyalty to settlements.
Tribunes of the People: +1 Loyalty to settlements.
These policies are overpowered and almost completely solve rebellion issues.
Dealing with Active Rebellions
If you ignore the warning signs and loyalty hits 0, a Rebel Clan will form.
The Militia inside the town will join the rebels.
Your Garrison will be kicked out (or killed).
The town becomes an independent faction at war with you.
The Fix: You have to siege it again. There is no diplomatic solution. You must starve them out or storm the walls, killing the very militia you just trained.
Pro Tip: Don't let it get this far. If loyalty is 15 and dropping, sit in the town yourself. Your presence provides a security boost that might buy you time to fix the food/festival situation.