Party Speed Mechanics
November 21, 2025
Factors that determine overland speed and how to optimize them.
Party Speed Mechanics: The Math Behind Movement
To truly master map movement in Bannerlord, you need to understand the math. Speed isn't just a number; it's a sum of bonuses and penalties.
The Formula
Your speed is calculated as:
Speed = (Base Speed + Cavalry Bonus + Leader Bonuses) * (1 - Penalties)
Note: The exact formula in code is complex, but this is the effective logic.
A breakdown of positive and negative modifiers.
Cavalry Bonus (Footmen on Horses)
This is often misunderstood.
Mounted Troops: Have high base speed.
Infantry: Have low base speed.
Footmen on Horses: If you have
Xinfantry andXriding horses in your inventory, your infantry are treated as mounted for map movement.Tip: Sumpter Horses (Pack) do not count for this. You need Riding Horses (Midlands Palfrey, etc.) or Warhorses.
Penalties Explained
1. Herd Penalty
The game allows 2 animals per troop before applying a penalty.
1 Mount (for riding).
1 Pack Animal (for carry weight).
Any animal beyond this count contributes to the Herd Penalty.
Example: 100 troops can manage 200 animals (e.g., 100 warhorses + 100 mules). If you have 300 horses, you will be slowed.
Keep your animal count in check. More is not always better.
2. Terrain Modifiers
Terrain applies a percentage reduction to speed.
Forest: Severe penalty to cavalry. Battanian culture reduces this.
Snow: Severe penalty. Sturgian culture reduces this.
Desert: Slight penalty to non-Aserai.
Navigating around forests can be faster than going through them.
3. Night Penalty
Speed is reduced by roughly 20-30% at night. This applies to everyone, including AI. Use this time to rest or sneak.
4. Prisoners
Prisoners add to your weight and have a dragging effect if they exceed your party's prisoner limit.