Smithing & Item Value
November 21, 2025
How smithing works and how to profit from crafted gear.
Smithing Item Value: How Price is Calculated
Why does one sword sell for 500 denars and another for 50,000? Understanding the math behind item value is key to mastering the Crafting & Smithing Hub.
The Value Formula
While the exact code changes with patches, the core principle remains: Damage is King.
The game weighs weapon stats to determine price.
Damage Value: A weapon with 120 Swing Damage is worth exponentially more than one with 80.
Tier: Using Tier 4 and 5 parts applies a massive multiplier to the base value.
Weapon Type: Two-Handed Swords, Javelins, and Two-Handed Polearms generally have the highest damage potential, thus the highest value.
Best Parts for Value
When designing a weapon for sale, ignore "Handling" or "Weight" unless it drastically lowers damage.
Blades: Look for the "Star Falchion" or "Falx" blades. They have massive swing damage.
Polearms: The "Long Glaive" head is a money printer.
Javelins: "Harpoon" or "Jereed" heads.
Sourcing Materials Cheaply
To maximize profit margin, you need cheap materials. Buying Iron Ore is inefficient.
The Pugio Method: Go to Empire towns. Buy the "Pugio" dagger. It is cheap (~300 denars) but smelts into:
1 Wrought Iron
1 Iron
1 Steel
1 Fine Steel
This is the most cost-effective way to get high-tier materials.
Tribesman Throwing Daggers: Found in Aserai and Khuzait lands. Extremely cheap, smelts into good iron and steel.
By mastering these input/output values, you can treat Smithing not just as a skill, but as the most profitable business in Economy & Trade Guide.