Town Management
November 21, 2025
Optimizing towns for prosperity, loyalty, and security.
Town Management Guide
Managing a town in Mount & Blade II: Bannerlord is one of the most rewarding yet complex aspects of the mid-to-late game. A well-managed town provides a steady stream of high-tier troops, massive tax income, and influence. A poorly managed one is a constant drain on your resources and a rebellion risk.
![Town Management Overview]()
Key Statistics Explained
When you open the town management screen, you are greeted with several meters. Understanding these is the first step to success.
Loyalty: This is your most critical stat. If Loyalty drops below 25, the town stops building projects. If it stays low, the town will rebel, forcing you to reconquer it.
Prosperity: Directly correlates to tax income. Higher prosperity means richer merchants and more taxes, but also higher food consumption.
Security: Affected by your garrison and militia size. Low security hurts loyalty and tax income.
Food: Every town has a food stock. If this hits zero, the prosperity will crash, and the garrison will starve and desert.
Militia: These are auto-generated defenders. They are free but lower quality than garrison troops.
Governor Selection
Assigning the right governor is often the difference between a loyal city and a rebellious one.
Culture Match: Always try to assign a governor of the same culture as the town (e.g., a Battanian governor for Marunath). This provides a +1 Loyalty bonus, which often offsets the penalty for you being a different culture.
Key Perks: Look for perks in Engineering (build speed), Steward (food/tax), and Medicine (prosperity growth).
Construction Priorities
What should you build first?
Fairgrounds: If Loyalty is drifting downwards, this is priority #1. A Level 3 Fairgrounds provides a massive passive loyalty boost.
Orchards: Food is the cap on prosperity. Build these early to ensure your town can grow.
Workshops: Once stable, workshops increase prosperity accumulation.
Walls: Crucial for auto-resolve defense calculations if you are away on campaign.
![Construction Queue]()
Managing Rebellions
Rebellions are caused by Low Loyalty.
Prevention: If loyalty is critical, stop all construction and select the "Festival and Games" daily project. This gives +3 Loyalty per day. Remove your governor if their culture doesn't match the town, as the wrong culture penalty might be hurting you.
Recovery: If a town rebels, you must besiege it. Once retaken, be merciful (do not pillage) to avoid tanking relations and stats further.
Economic Growth
To turn a town into a gold mine, focus on Prosperity.
Protect Bound Villages: The villages attached to your town provide raw resources and food. If they are raided, your town starves and loses income.
Caravans: High security attracts caravans. Ensure the roads are clear of bandits.
![Prosperity Stats]()
Post-Siege Recovery
After conquering a new town, it will be in shambles.
Repair Walls: Queue this first to discourage the enemy from immediately retaking it.
Boost Loyalty: Run "Festival and Games" immediately.
Feed the Town: If food is 0, sell hundreds of grain to the market manually. This gives the town an immediate buffer against starvation.
For more details on maximizing income, check our Town Management & Prosperity guide or learn about Workshops Explained.