Combat Mechanics Guide
November 21, 2025
Mastering the art of war: Directional combat, damage types, and armor.
Combat Mechanics Guide: Understanding Damage, Armor, and Physics
Mount & Blade II: Bannerlord is a physics-driven game. Understanding how damage is calculated will help you deal more of it and survive longer.
The Physics of Damage (Speed Bonus)
In Bannerlord, Speed = Damage. The game calculates the relative speed between the weapon and the target.
Moving Forward: Increases your damage.
Moving Backward: Decreases your damage.
Spinning/Turning: Accelerating the weapon swing by turning your character into the swing adds significant damage.
This is most visible in cavalry charges. A couched lance strike at full gallop deals massive damage because the horse's speed is added to the weapon's impact.
A Vlandian knight at full gallop uses speed to devastating effect.
Damage Types
Weapons in Calradia inflict three types of damage, and armor reacts differently to each.
Cut (Slashing)
Examples: Swords, Axes, Glaives.
Pros: High raw damage. Can hit multiple enemies (cleave) with some two-handed axes.
Cons: Poor armor penetration. Heavy armor significantly reduces cutting damage.
Pierce (Thrusting)
Examples: Spears, Arrows, Bolts, Sword Thrusts.
Pros: Good armor penetration.
Cons: Harder to land (requires precise aim).
Blunt (Crushing)
Examples: Maces, Hammers.
Pros: Ignores a large portion of armor. Chance to knock enemies down.
Cons: Lower raw damage numbers than sharp weapons.
Bonus: Blunt damage usually wounds enemies instead of killing them, allowing you to take them prisoner.
A mix of bows (Pierce) and swords (Cut) in action.
Armor Mechanics
Armor in Bannerlord acts as a flat reduction modifier modified by the damage type.
Formula Concept:
Damage = (Raw Damage - Armor Value * Absorption Factor).Result: High armor makes you nearly immune to low-tier cutting weapons (like looter knives), but a heavy mace or a couched lance will still hurt.
Check out our Armor vs. Damage Types guide for the math.
Hitboxes and Criticals
Head: Critical damage. Always aim for the head.
Torso: Standard damage.
Legs/Arms: Reduced damage. Leg hits can sometimes stagger.
Weapon Handling
Every weapon has stats that affect its performance:
Length: Reach advantage. Long polearms beat short swords in open fields.
Weight: Heavier weapons swing slower but often hit harder.
Swing Speed: How fast the animation plays. Vital for winning duels.
Siege Combat
Sieges introduce destructible environments.
Siege Engines: Ballistae and catapults can destroy battlements and other engines.
Gates: Can be destroyed by rams or hacking (very slow).
Ladders: Risky choke points.
Storming the walls is chaotic. Shields are mandatory to survive the arrow storm.
For a full guide on conducting sieges, see Siege Warfare Fundamentals.
Mastering these mechanics allows you to choose the Best Weapons & Gear for your playstyle. Whether you prefer the raw speed of a Horse or the armor-crushing power of a mace, physics is always on your side if you know how to use it.