Diplomacy & Influence

November 21, 2025

Mechanics for alliances, wars, vassalage, and voting.

In Mount & Blade II: Bannerlord, Denars buy you soldiers, but Influence buys you power. Influence is the political currency used to call armies, vote on laws, and decide who gets the next town. Without it, you are just a mercenary with a shiny banner.

Ultimate Influence Guide

Generating Influence

You need a steady stream of Influence to maintain your standing. Here are the best sources:

1. Winning Battles

Every battle you win grants Influence based on the renown gained. Defeating a large enemy army against the odds can net you 50-100 Influence instantly.

2. Donating Prisoners & Troops

This is the fastest way to "farm" influence early on.

  • Go to a friendly town/castle dungeon.

  • Choose "Donate Prisoners".

  • You gain Influence for every prisoner. High-tier prisoners give more.

  • Tip: Donating troops to the garrison works the same way.

3. Policies

As mentioned in our Kingdom Policies & Laws guide, policies like Sacred Majesty or Council of the Commons can generate huge passive Influence.

4. Buildings

The Forum project in towns creates passive Influence daily.

Quick Influence Farming

Spending Influence

Calling Armies

The primary use of Influence is summoning other lords to join your army.

  • Cost: Depends on the lord's clan tier and how busy they are.

  • Cohesion: You must spend Influence to keep the army together (boost Cohesion). If it hits 0, the army disbands.

Voting

  • Fiefs: Spending 300 Influence to override a vote can secure you a town worth millions over time.

  • Expelling Clans: If a clan is disloyal, you can vote to kick them out (costs massive Influence).

Barter and Relations

While Influence handles internal politics, Barter handles external deals.

  • Peace Deals: You can pay influence (converted to tribute) or denars to buy peace.

  • Recruiting Clans: You need high Charm and a lot of money/items to convince a clan to defect to your kingdom.

Avoiding Snowball Wars

If your kingdom is too aggressive, everyone will hate you. Use your Influence to propose peace when you are winning. If you take too much territory too fast, your relation with other clans drops, making you a target for a "dogpile" war.

Spending Influence

Summary

  • Early Game: Farm Influence by donating prisoners.

  • Mid Game: Use Influence to call armies and capture towns.

  • Late Game: Use Influence to pass policies and overrule votes to consolidate power.

Mastering Influence is the key to transitioning from a simple commander to a true King.

Diplomacy & Influence | mountandblade-bannor-lords-2 | Blink5