Kingdom Policies & Laws

November 21, 2025

Policy effects on economy, military, and clan relations.

Kingdom policies are the levers that turn influence into loyalty, income, or raw military power. Treat them like a weekly review: revisit, adjust, and trim so you’re not running on autopilot—Allen’s GTD mantra of “regular, thorough reviews” applies perfectly here[1].

Council debating a policy vote

How policy changes actually work

  • Spend influence to back or oppose proposals; you can sweeten votes with gold or favors (see Diplomacy & Influence).

  • Policies apply kingdom-wide; governors stack perks on top, so sync them with Fief Management and Prosperity.

  • Revisit after map changes: annexing a coastal trade hub favors economic policies, while frontier wars favor cohesion/army size.

Policy picks by goal

  • Economy & taxes: Council of the Commons, Crown Duty, Land Tax if loyalty is stable; combine with caravans in Economy & Trade Guide.

  • Loyalty & security: Sacred Majesty (Empire), Serfdom (early), Forgiveness of Debts when rebellions loom; pair with Castle Management.

  • Military punch: Noble Retinues, Royal Guard for bigger parties; Armed Traders or Military Corona if you’re a cav empire like Vlandia.

  • Clan relations: Trial by Jury / Senate dominance to keep noble relations from tanking while you tax hard.

Bazaar and caravans

Sample sets to copy

  • Trader-kingdom (Aserai/Empire): Council of the Commons + Magistrates + Crown Duty → big tariffs; keep Forgiveness of Debts queued for stability.

  • Expansionist war machine (Vlandia/Khuzait): Noble Retinues + Royal Guard + Military Corona; accept lower loyalty but offset with festivals/food and Army Cohesion & Influence Use.

  • Stability-first (Sturgia/Battania): Sacred Majesty + Serfdom early, swap to Forgiveness later; focus on militia drills and governor loyalty perks.

Swinging votes without wasting influence

  • Enter proposals with at least 50–75 influence; support a clan and then barter (horses, gold) to flip holdouts.

  • Save high-cost policies for after big victories when influence spikes from battles (Vlandia bonus) or quests.

  • Use War & Diplomacy Management to pause wars before economic policies so prosperity isn’t wiped out.

Army cohesion on the march

Quick playbook

  1. Assess: Check prosperity, loyalty, and tribute status each season.

  2. Plan: Queue one economic and one military policy that complement each other; avoid stacking pure taxes with pure conscription.

  3. Execute: Push votes after big influence gains; trade items to sway swing clans.

  4. Review: If rebellions rise, roll back taxes first, not army policies.

Related guides to chain next


References

[1] Allen, David. Getting Things Done. The weekly review principle—regularly reassessing commitments—keeps your policy board from drifting into stale or harmful picks.

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