Kingdom Taxes & Policies
November 21, 2025
How taxation and policy choices impact income and loyalty.
Taxation and tribute decide whether your kingdom snowballs or starves. Run short, repeating audits instead of once-a-year overhauls—the same cadence as the Pomodoro-style checkpoints that keep work from drifting[1].
What fills (and drains) the treasury
Income: Tariffs, fief taxes, workshops, caravans, and battle loot. Stack economic policies from Kingdom Policies & Laws only when loyalty is healthy.
Expenses: Garrison wages, army upkeep, tribute payments, clan parties. Track them in the kingdom budget screen after each war.
Modifiers: Governor perks (Steward/Charm), construction projects (Fairgrounds/Granary), and security all nudge taxes up or down.
Simple treasury audit (10 minutes)
Open the budget screen after a war/peace deal; note tribute direction.
Check loyalty/prosperity in each town; if loyalty is under 50, ease taxes first.
Swap struggling workshops (see Workshops & Crafting Towns) and re-route caravans with Caravans and Trade Routes.
Rebalance policies: drop land taxes when rebellions loom; add Council of the Commons once stability returns.
Case studies by playstyle
Trade-first (Aserai/Empire): Run 2–3 caravans, Crown Duty + Council of the Commons, governors with Steward perks; accept smaller armies until tariffs scale.
Cavalry empire (Vlandia): Lean on loot/tribute; keep taxes moderate to avoid rebellions; invest in Town Management and garrisons instead of raw tax hikes.
Nomad raiders (Khuzait): Low taxes, high raiding income; avoid expensive tributes by suing for peace early via War & Diplomacy Management.
Tribute, debt, and rebellion risk
Tribute drains? Take a single fortress to flip payments or negotiate with influence (see Diplomacy & Influence).
Over-taxing drops loyalty, which cuts militia and tariff income—spiraling into rebellions. Use Forgiveness of Debts or festivals to stabilize.
Siege threats rise when prosperity tanks; keep food and militia up so Kingdoms of Calradia rivals don’t sense weakness.
Quick checklists
Before war: Stock 15–20 days of food; ensure at least two towns running positive taxes; reduce tribute exposure if possible.
After war: Audit loyalty; swap harsh taxes for revenue-neutral policies like Council of the Commons to rebuild.
When broke: Sell prisoners, pause recruitment, escort caravans for passive income, and revisit Economy & Trade Guide.
Next moves
Sync this guide with Kingdom Policies & Laws for balanced policy sets.
If you’re expanding, keep Starting Your Own Kingdom handy and prep influence for peace talks.
Pair with Fief Management and Prosperity to keep individual towns solvent while you tax.
References
[1] Cirillo, Francesco. The Pomodoro Technique. Short, repeated checkpoints surface drift early—use the same rhythm for treasury audits each season.