Kingdoms of Calradia

November 21, 2025

A comprehensive overview of the major factions in Mount & Blade II: Bannerlord.

Calradia is a patchwork of grudges after the Battle of Pendraic: three Imperial claimants fighting each other while border kingdoms raid, trade, and recruit. Pick where you invest your time the same way Keller suggests focusing on one leverage point at a time[1]—choose a lane (cavalry, archers, trade, or sieges) and back the faction that amplifies it.

Calradia battlefield panorama

Where each kingdom sits

  • Vlandia: Western coast. Rich farms, open plains. Wars with Battania/Empires. Great cav, slow forests.

  • Battania: Northwest forests and hills. Forest speed bonus; lethal archers. Vulnerable on open plains.

  • Sturgia: Northern rivers and snow. Shieldwalls thrive in chokepoints; pay attention to winter penalties.

  • Khuzait: Eastern steppe. Horse-archer mobility on flats; weak in forests/sieges if you don’t bring infantry.

  • Aserai: Southern deserts and oases. Trade-friendly; caravans cheaper and faster on sand.

  • Empire (N/S/W): Center belt. Balanced rosters, strong sieges, constant multi-front wars.

Use Map of Calradia & Regions to spot the terrain that buffs—or nerfs—your army and check Party Speed Explained to tune movement around it.

Culture bonuses and signature units

FactionBonus highlightSignature troops
VlandiaInfluence from battlesBanner Knight, Sharpshooter
BattaniaForest speedFian Champion, Falxman
SturgiaLower cohesion lossHeroic Line Breaker, Druzhinnik
KhuzaitCav speedKhan’s Guard, Heavy Lancer
AseraiCheap caravans, lower trade penaltyVanguard Faris, Master Archer
Empire (all)Build/siege boostsCataphract, Legionary

Bannerlord key art

Faction snapshots and counters

  • Vlandia: Shock cav + crossbows. Counter with forests, spears, and loose archers (see Best Archer Units).

  • Battania: Woods fighters. Counter with cav wedges on plains and shields to block fians.

  • Sturgia: Heavy axes and shieldwalls. Counter with cav charges and ranged focus; avoid attrition in snow.

  • Khuzait: Kiting horse archers. Counter with squares/loose, terrains that slow horses, and fast infantry from Best Troops by Role.

  • Aserai: Balanced armies; strong traders. Counter by burning caravans and denying horses in sieges.

  • Empire: Balanced, siege-ready. Counter with disruption—hit supply lines, force multiple fronts, or take a single key city to flip War & Diplomacy Management tributes.

Minor factions and mercenary angles

Jawwal, Ghilman, and other minors roam the map; they hire out to whoever pays. Use them to plug roster gaps early, but mind relations if you plan to vassalize. See Minor Factions & Mercenary Companies before committing.

Bannerlord landscape cavalry

Picking allegiance by playstyle

Join, conquer, or found your own


References

[1] Keller, Gary & Papasan, Jay. The ONE Thing. Focus on the single leverage move that makes other tasks easier—here, that’s choosing one factional strength to lean into instead of dabbling across all eight.

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