Kingdoms Overview

November 21, 2025

Snapshot of every major and minor faction in Calradia.

Mount & Blade II: Bannerlord makes you pick sides fast—who you back determines your early trade routes, who raids you, and which troops you can actually field. Commit to one faction at a time so you’re not splitting focus across warring priorities, the same way Newport advises picking one meaningful target for each block of work[1].

Armies moving across Calradia

Map snapshot and what it means

  • Borders matter: Use the Map of Calradia & Regions to spot deserts (Aserai), forests (Battania speed bonus), snow (Sturgia penalties), and open steppe (Khuzait speed).

  • Travel tempo: Pair terrain with Party Speed Explained. Khuzait dominate open plains, Battania rule forests, Sturgia slow down in winter.

  • Threat lanes: Empires sit in the middle; expect multi-front wars. Border kingdoms (Vlandia, Battania, Khuzait, Aserai) trade a safer rear line for easy raiding targets.

Culture bonuses at a glance

FactionBonusImmediate angle
Vlandia+20% influence from battlesSnowball votes and policy sway early.
Sturgia+20% army cohesion loss reductionBetter for long marches north.
Battania+10% speed in forestsAmbush and kite heavy cav.
Khuzait+10% cavalry/horse archer speedRaider and pursuit king.
AseraiCaravans 30% cheaper, lower trade penaltyStack caravans and Caravans & Trading Companies.
Empire (all)Boosted town construction, militia, and besiegingSiege-focused play and policy flexibility.

Faction quick-cards

Vlandia (west coast cav empire)

  • Roster: Banner Knights, Sharpshooters; infantry is serviceable, cav is king.

  • Play it: Field shock cav, protect crossbows. Works great with Best Cavalry Units lists.

  • Fight it: Force forests and hills with Army Command & Formations; kill horses to blunt charges.

Battania (forest hunters)

  • Roster: Fian Champions, two-handed falxmen.

  • Play it: Fight in woods, run loose archers plus shield infantry. Link to deeper Battania notes.

  • Fight it: Close fast with cavalry wedges; bring shields.

Sturgia (northern shieldwall)

  • Roster: Heroic Line Breakers, heavy axes, weak archers.

  • Play it: Winter hits everyone—lean on infantry, short raids, rivers for defense.

  • Fight it: Bypass walls; target morale with repeated cav hits.

Khuzait (steppe speed)

  • Roster: Khan’s Guard horse archers, lancers.

  • Play it: Open plains, wide kiting, Best Horse Archers builds.

  • Fight it: Square/loose formations, bait them into forests or cities.

Aserai (southern traders)

  • Roster: Fast cav, solid archers, balanced infantry.

  • Play it: Start caravans early, exploit desert speed, link with Caravans and Trade Routes.

  • Fight it: Deny horses and camels; fight near choke points.

The Empire (north/south/west)

Imperial walls under siege

  • Roster: Cataphracts, Legionaries, solid archers; three flavors but similar cores.

  • Play it: Siege-heavy, central diplomacy. Use Diplomacy & Kingdom Politics to avoid dogpiles.

  • Fight it: Break cav with spears, drag them into forests or snow where cav loses edges.

Playstyle picks (join vs. oppose)

Cavalry smashing a line

Fast-start angles

  • Mercenary then vassal: Farm influence via Vlandian battles; swap to vassal for policy sway via Kingdom Policies & Laws.

  • Trade-to-war: Aserai caravans → workshops, then pick a border war (Empire or Vlandia) once coffers are set.

  • Nomad raids: Khuzait horse archers + Party Speed Explained to raid villages and caravans before committing to fiefs.

Next steps


References

[1] Newport, Cal. Deep Work. Discipline your focus to one priority at a time; apply the same lens when picking a faction to master in your campaign.

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